Prometheus

This project, founded and lead by Rachel "Angelmapper" Cordone, is a Final Phase submission for Epic's 1 million dollar "Make Something Unreal" challenge.

I was brought in to the Prometheus project to complete a range of high quality - short timeframe props and assets of consistent design and style, to compliment the already-established art direction the project had developed.

Working directly under art lead Glynn Smith, I soon became an integral part of the art pipeline; creating models, textures, UE3 materials both on demand and under my own initiative.

As this was a team project, all of the art displayed here is not mine. To mention a few, I created the doors, 5 sets of stairs, 6 sets of railings, 5 display boards (the wooden ones as seen in the cherry tree image), corner-pieces and other small various props. Texture work, including the afore-mentioned, including re-doing the textures for all of the interactive objects, to attain a higher texture resolution.

It is all rendered realtime in the Unreal Engine. You can read more about the project at Mod DB.


Click the images to see them at full size