This project, founded and lead by Rachel "Angelmapper" Cordone, is a Final Phase submission for Epic's 1 million dollar "Make Something Unreal" challenge.
I was brought in to the Prometheus project to complete a range of high quality - short timeframe props and assets of consistent design and style, to compliment the already-established art direction the project had developed.
Working directly under art lead Glynn Smith, I soon became an integral part of the art pipeline; creating models, textures, UE3 materials both on demand and under my own initiative.
As this was a team project, all of the art displayed here is not mine. To mention a few, I created the doors, 5 sets of stairs, 6 sets of railings, 5 display boards (the wooden ones as seen in the cherry tree image), corner-pieces and other small various props. Texture work, including the afore-mentioned, including re-doing the textures for all of the interactive objects, to attain a higher texture resolution.
It is all rendered realtime in the Unreal Engine. You can read more about the project at Mod DB.