

I have spent many years self-learning in the field, and have a very good knowledge of environmental lowpoly/highpoly modeling and texturing. Attending the education I have broaden my skills by learning a bit about traditional drawing, organic modeling, rigging/skinning, animation, teamwork and developing a game from start to finish.
I'm now working as an environment artist for Quantum Flux Games and also have professional experience through contracted work. That being said, if you feel like I'm the guy for the job, be it contract work or other, don't hesitate to send me an email.
Enjoy your stay!